New achievements:
As a group achievement, you will get 10 pts. per round each time you set a new record for number of rounds played per day.
So, today, you played a full round. So I gave you 10 pts. Get it?
Also, here is a cool new pair of achievements:
One Round (50 pts)
- Complete a combat encounter in one round
- Reward: +10% XP
One Day (50 pts)
- Complete a combat encounter in less than 24 hours
- Reward: +10% XP
Wednesday, February 16, 2011
Achievements 2
I thought up some more!
Super Prepared (20 pts)
- Score an initiative of 30 or more.
Super Meat Boy (30 pts)
- Die five times.
Unbreakable (10 pts)
- Be the sole survivor of a battle
- REWARD: "Miraculously unharmed" -- At the end of battle, you are restored to full health, all ability damage is healed, and any and all status effects are removed.
Super Prepared (20 pts)
- Score an initiative of 30 or more.
Super Meat Boy (30 pts)
- Die five times.
Unbreakable (10 pts)
- Be the sole survivor of a battle
- REWARD: "Miraculously unharmed" -- At the end of battle, you are restored to full health, all ability damage is healed, and any and all status effects are removed.
Tuesday, February 15, 2011
PBP: Achievements!
Introducing Achievements!
Here's how it works. Each achievement has a set of criteria and a point value. Unless otherwise noted, achievements are individual in nature; all criteria for an achievement must be completed by a single individual. For achievements with numerical requirements, all tracking is to be done by the players--I don't care to keep track of how many lizardfolk you set on fire, but I'll believe you if you tell me. Once you have earned your achievements, you can add their point values to your Player Score.
Basically your Player Score corresponds to the level of majesty of your Junk. I suggest you list it proudly in your GitP account signature.
In addition to their point value, some Achievements carry with them (or will, in the future) in-game rewards, such as unlocking feats, classes, races, or class features from supplemental books that I browse through. This is an ongoing project.
So get out there and start doing stuff!
Achievements:
Kill It With Fire I (10 pts)
- Kill 10 enemies with fire-based attacks
Kill It With Fire II (25 pts)
-Kill 25 enemies with fire-based attacks
Kill It With Fire III (50 pts)
- Kill 50 enemies with fire-based attacks
Mr. Freeze I (10 pts)
-Kill 10 enemies with ice-based attacks
Mr. Freeze II (25 pts)
- Kill 25 enemies with ice-based attacks
Mr. Freeze III (50 pts)
- Kill 50 enemies with ice-based attacks
High Voltage I (10 pts)
- Kill 10 enemies with electricity-based attacks
High Voltage II (25 pts)
- Kill 25 enemies with electricity-based attacks
High Voltage III (50 pts)
- Kill 50 enemies with electricity-based attacks
Dust to Dust I (10 pts)
- Explode 5 enemies using Turn Undead
Dust to Dust II (25 pts)
- Explode 15 enemies using Turn Undead
Dust to Dust III (50 pts)
- Explode 30 enemies using Turn Undead
Red Cross I (10 pts)
- Heal your allies for 100 total HP
Red Cross II (25 pts)
- Heal your allies for 500 total HP
Red Cross III (50 pts)
- Heal your allies for 2500 total HP
Tactician (10 pts)
- Kill an enemy using an environmental hazard
Diplomat (30 pts) *TEAM ACHIEVEMENT*
- Resolve a combat encounter through speech, without making an attack roll
Octosquad (10 pts)
- Find and Kill 8 octopi
Pickpocket!? (10 pts)
- Successfully pickpocket a living, conscious NPC
"Aziz, Light!" (5 pts)
- Cast Light on Aziz
Double Bullseye (30 pts)
- Roll a double critical hit with a ranged weapon
Here's how it works. Each achievement has a set of criteria and a point value. Unless otherwise noted, achievements are individual in nature; all criteria for an achievement must be completed by a single individual. For achievements with numerical requirements, all tracking is to be done by the players--I don't care to keep track of how many lizardfolk you set on fire, but I'll believe you if you tell me. Once you have earned your achievements, you can add their point values to your Player Score.
Basically your Player Score corresponds to the level of majesty of your Junk. I suggest you list it proudly in your GitP account signature.
In addition to their point value, some Achievements carry with them (or will, in the future) in-game rewards, such as unlocking feats, classes, races, or class features from supplemental books that I browse through. This is an ongoing project.
So get out there and start doing stuff!
Achievements:
Kill It With Fire I (10 pts)
- Kill 10 enemies with fire-based attacks
Kill It With Fire II (25 pts)
-Kill 25 enemies with fire-based attacks
Kill It With Fire III (50 pts)
- Kill 50 enemies with fire-based attacks
Mr. Freeze I (10 pts)
-Kill 10 enemies with ice-based attacks
Mr. Freeze II (25 pts)
- Kill 25 enemies with ice-based attacks
Mr. Freeze III (50 pts)
- Kill 50 enemies with ice-based attacks
High Voltage I (10 pts)
- Kill 10 enemies with electricity-based attacks
High Voltage II (25 pts)
- Kill 25 enemies with electricity-based attacks
High Voltage III (50 pts)
- Kill 50 enemies with electricity-based attacks
Dust to Dust I (10 pts)
- Explode 5 enemies using Turn Undead
Dust to Dust II (25 pts)
- Explode 15 enemies using Turn Undead
Dust to Dust III (50 pts)
- Explode 30 enemies using Turn Undead
Red Cross I (10 pts)
- Heal your allies for 100 total HP
Red Cross II (25 pts)
- Heal your allies for 500 total HP
Red Cross III (50 pts)
- Heal your allies for 2500 total HP
Tactician (10 pts)
- Kill an enemy using an environmental hazard
Diplomat (30 pts) *TEAM ACHIEVEMENT*
- Resolve a combat encounter through speech, without making an attack roll
Octosquad (10 pts)
- Find and Kill 8 octopi
Pickpocket!? (10 pts)
- Successfully pickpocket a living, conscious NPC
"Aziz, Light!" (5 pts)
- Cast Light on Aziz
Double Bullseye (30 pts)
- Roll a double critical hit with a ranged weapon
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